AI Insights · Timothy · October 2022
Top 5 Boxing Games on Android in Latin America: Q3 2022
Discover the performance of the top 5 boxing games on Android in Latin America during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 boxing games on the Android platform in Latin America showed varied performance in terms of downloads, revenue, and active users. Let's delve into the details for each game.
Punch Guys from Rollic Games saw a significant increase in weekly downloads, starting at 691 in late June and peaking at around 165K by the end of July. However, downloads tapered off towards the end of the quarter, ending at approximately 8.5K in late September. Revenue followed a similar upward trend, reaching a high of $53 in mid-August before stabilizing around $30 in September. Weekly active users also peaked in mid-August at about 227K, before declining to around 54K by the end of September.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES had a strong start with weekly downloads fluctuating between 46K and 115K throughout the quarter. Revenue remained minimal, peaking at $7 in early September. Active users showed a steady increase, peaking at around 264K in late August.
Bad Girls Wrestling Game from Fighting Arena experienced a steady stream of downloads, ranging from 23K to 94K per week. Revenue remained modest, peaking at $27 in mid-August. Active users peaked at approximately 135K in mid-July but saw a decline towards the end of the quarter, ending at around 87K.
EA SPORTS™ UFC® Mobile 2 by Electronic Arts showed a consistent performance with weekly downloads ranging from 49K to 98K. Revenue remained steady, peaking at $471 in early July. Active users fluctuated slightly, peaking at about 113K in late June before stabilizing around 72K by the end of September.
Lastly, I, The One — Fun Fighting Game from CASUAL AZUR GAMES maintained a steady download rate, with weekly downloads ranging from 44K to 81K. Revenue remained low, peaking at $107 in late July. Active users peaked at around 181K in early July before stabilizing around 151K by the end of September.
These insights are based on data from Sensor Tower. For more in-depth analysis and trends, visit Sensor Tower's platform.